The Gamelab team is a collaboration between game developers and educators who share a fascination for expanding the ways people make and use games. Our secret power is to take the best practices from the game design industry and couple it with innovative learning practice.
Gamelab takes advice from educators seriously. We consult with a panel of advisors to ensure that our work aligns with the best knowledge about curriculum, teaching and learning. That way, our services are fit for purpose and deliver what teachers really need to support their work.
Dan is the founder and CEO of Gamelab, and his goal in life is to make game creation accessible to everyone, including learners and teachers with no prior knowledge of coding and game design. He has run game creation and design workshops for kids and adults and recently partnered with Public Libraries of New Zealand to bring game coding workshops to communities in seven New Zealand regions.
Williams advice ensures Gamelab can provide agile and creative services that exceed expectations. He has expertise in enabling high growth companies to become better. Strengths include innovative ideas backed by analysis, leading change and managing continuous improvement.
Trevor is a director and investor in technology companies with high growth potential. He has extensive business leadership experience. Thanks to Trevor’s insights, the Gamelab team makes smart use of our expertise to better help game designers, educators and young people.
Bronwyn has extensive experience in the design of games for learning. She is a consultant and researcher who has lead innovation in the educational use of Minecraft and the Quest Atlantis virtual world.
Marianne is an internationally recognised leader in the use of digital games, virtual environments and multimedia to support innovative student-centred learning.